Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Looking through these:

-Forgot to get rid of Jirik's "spacing" text in the Bestiary; I use that to help me keep track of how long each line is so I don't go over. The numbers will be out next patch.

-Jirik was also getting the wrong Counter stance, he was using the Piercing Parry that Hedge Knights use. Again, easy fix.

-The Tower Points were a math issue; in the next patch, the math should be properly mathing.

-I added an extra check to the Recycle section to make sure that it's not doubling up in this case. Once I've tested and confirmed that it's working as intended, I'll have another patch out.

(1 edit) (+1)

Woo! Hope all that was as easy it sounded!

Sorry I forgot to mention, but if something needs double of a requirement, like 2 Steelfrost, 2 Steelfrost, then Brill can make of over what she should actually be able to do, like if I had 10 Steelfrost and infinite everything else, then I can make 5 of My Mix that costs 2 Steelfrost, 2 Steelfrost, etc, as long as I craft them all in one go, instead of going one at a time, which would result it me only having 2 of that Mix. because 10/(2+2) = 2.5

(+1)

Just pushed the patch, about to drop a devlog. Duplicate ingredients for new mixes will still show up in the message, but they'll be combined when the recipe is created. This will apply to any new recipes created.

I'll make a function later that goes through all the recipes and checks for duplicates later, then fixes the recipe and recycle vars.

(+1)

Thanks for working so fast! Hope this isn't too much too fast!