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(+1)

pretty nice art!
But tbh I didn't feel the core mechanic.  It felt like alot of waiting and praying that rngesus doesn't suddenly turn the tile that I'm on orange. But maybe I just didn't propperly understand how it works.  

My dev buddy had the same reaction when he first played the game, but then he remembered the theme I was aiming for: teaching patience to the player, similar to the retro games of past. I admit, it's not going to be a speed runner's fantasy to play, but it does have a "zen" like approach to tackling each maze. I really appreciate the play and the feedback! ^ ^