pretty nice art!
But tbh I didn't feel the core mechanic. It felt like alot of waiting and praying that rngesus doesn't suddenly turn the tile that I'm on orange. But maybe I just didn't propperly understand how it works.
Viewing post in KROM Astral Guru jam comments
My dev buddy had the same reaction when he first played the game, but then he remembered the theme I was aiming for: teaching patience to the player, similar to the retro games of past. I admit, it's not going to be a speed runner's fantasy to play, but it does have a "zen" like approach to tackling each maze. I really appreciate the play and the feedback! ^ ^