Thanks for playing and for the great feedback!
In regards to the errors:
In a bid to bring the file size down for browser play I was removing a lot of audio files that I thought weren't being used. I kept a backup so all I have to do is replace those files.
In regards to gameplay:
Combat definitely isn't fleshed out yet. I also find myself spamming mend wounds haha. The enemies base attacks will be made weaker I think as I will add special moves that will cause more trouble but be less frequent. Elemental weaknesses are also implemented but I haven't filled out the skills yet that will allow you to use element attacks. Skills gems are found throughout the levels that add random skills to your character so over multiple playthroughs you'll build up your abilities.
I want combat to feel desperate but not impossible at first, then over time you begin to feel more powerful. Which will definitely require more play testing.
I'm glad that you like the concept! I see why so many people make soulslikes, it's fun working within a dark atmosphere and trying to keep the mystery. The idea for the story is that more will be revealed as to your creation and purpose the more times you are defeated. NPCs unlock when you reach a certain number of defeats. For now they just perform their roles (shop, special items, bank etc.) but when I'm done they will have unique dialogue that reveals the story as you progress.
I am a bit time poor so progress on this will be slow but I hope you'll stick around for any updates! Thanks again for playing 😁