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Thanks for playing and for the great feedback!

In regards to the errors:

In a bid to bring the file size down for browser play I was removing a lot of audio files that I thought weren't being used. I kept a backup so all I have to do is replace those files.

In regards to gameplay:

Combat definitely isn't fleshed out yet. I also find myself spamming mend wounds haha. The enemies base attacks will be made weaker I think as I will add special moves that will cause more trouble but be less frequent. Elemental weaknesses are also implemented but I haven't filled out the skills yet that will allow you to use element attacks. Skills gems are found throughout the levels that add random skills to your character so over multiple playthroughs you'll build up your abilities.

I want combat to feel desperate but not impossible at first, then over time you begin to feel more powerful. Which will definitely require more play testing.

I'm glad that you like the concept! I see why so many people make soulslikes, it's fun working within a dark atmosphere and trying to keep the mystery. The idea for the story is that more will be revealed as to your creation and purpose the more times you are defeated. NPCs unlock when you reach a certain number of defeats. For now they just perform their roles (shop, special items, bank etc.) but when I'm done they will have unique dialogue that reveals the story as you progress.

I am a bit time poor so progress on this will be slow but I hope you'll stick around for any updates! Thanks again for playing 😁

One small piece of feedback that I remembered, but I think it would be cool if you could use Caestus skills while weaponless, since that logically makes sense to me and would also make my hypothetical fists-only playthrough more interesting. I do know that working with NULL weapon can be a pain though, and also that that might take a little bit away from the powerlessness of lacking equipment, so it's alright if it doesn't happen.

I'm glad to be of assistance with the errors and also glad that the combat will be more fleshed out in due time. I will be sure to check back every once in a while to see how this is going! Thanks for the downloadable version as well.

A no equipment run probably isn't possible as hit% is tied to weapons and stats are also mainly boosted by equipping a weapon. I did want that when I first started making the game because I find that kind of thing a fun optional challenge but yeah the I've made the equipment work won't allow it. Also pummel is a pretty broken skill at the moment so not sure I want easy access to that haha.

My next goal is to have a polished demo with everything in place to play through the first 2 stages. So keep an eye out!