Hi!
So recently I released version 0.1.2 which was a before-vacation update. Now that I'm on a 2-weeks vacation, I won't update the game like before, but that won't stop me from posting devlogs and so.
In this devlog I'm going to talk about the AI in the game and my plans for it.
The current AI system is just not that fun, and most of the times you end up just playing the first or the last AI levels. The in-between levels are neither hard for the player to spend time with, not that different from each other so the player could sense the feel of winning a stronger opponent.
So, with that said, In the near future I'm gonna remove this system of progressive AI levels with something simpler but more noticable to the player. I may design a 5-level AI that starts from the simplest and easiest of them all, focused on first time players and those who want to test things, up to the best and most complicated AI for those who want a true test of skills. This 5th level of AI will be something completely new compared to the other four, which will make the base of my AI design for not just this game, but also my future projects that would have an AI system somehow implemented in them.
That's the reason why I didn't implement a new AI level this patch and instead tried to start working on a new and more responsive AI system.
What's your opinion about the current AI system and also about my plans for the future?