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"Clash of Camps", a simple yet strategic 1v1 card game

A topic by GoodGuyGames created 19 days ago Views: 112 Replies: 4
Viewing posts 1 to 3
(1 edit) (+1)


Hi!

Today I'm starting writing this devlog to share with you what I'm doing with my newest project "Clash of Camps", a fast and simple, yet strategic 1v1 card game in which you have to play units on a 3x3 board in order to gain Power and win against you opponent. You can play against another player on the same device or an AI with 10 levels of progressive difficulty.


For now this game has 7 different camp flags each with their own ability, 35 different units and 10 AI intelligence levels. There are still lots to do and add to the game, but with your ideas and suggestions, I hope that game becomes something good!

Tomorrow I'm gonna release the next patch, which is version 0.1.1 and it has a lot of new content, new QoL features, polish, bug fixes and more. Feel free to check the game and give me your feedback please :)

(3 edits) (+1)


Just released version 0.1.1 :)

TL;DR: I added 1 new flag color, 4 new units, 1 new harder AI difficulty and so many other additions/changes/fixes in this patch.

I hope I can release another patch in the next 2-3 days before I go to a 2-weeks vacation. I'm thinking of adding some new and interesting mechanics in the next patch, along with other changes like more content, fixes, etc. that normally come with all patches. The problem is that I want the game to remain relatively simple while adding some new mechanics to keep the balance between simplicity and complexity. Do you have any ideas?

Hopefully everything is going smoothly! And again, I'd love to hear your feedbacks about this game :)

And this is my new main menu!


have fun!

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Hi!

So recently I released version 0.1.2 which was a before-vacation update. Now that I'm on a 2-weeks vacation, I won't update the game like before, but that won't stop me from posting devlogs and so.

In this devlog I'm going to talk about the AI in the game and my plans for it.

The current AI system is just not that fun, and most of the times you end up just playing the first or the last AI levels. The in-between levels are neither hard for the player to spend time with, not that different from each other so the player could sense the feel of winning a stronger opponent.

So, with that said, In the near future I'm gonna remove this system of progressive AI levels with something simpler but more noticable to the player. I may design a 5-level AI that starts from the simplest and easiest of them all, focused on first time players and those who want to test things, up to the best and most complicated AI for those who want a true test of skills. This 5th level of AI will be something completely new compared to the other four, which will make the base of my AI design for not just this game, but also my future projects that would have an AI system somehow implemented in them.

That's the reason why I didn't implement a new AI level this patch and instead tried to start working on a new and more responsive AI system.

What's your opinion about the current AI system and also about my plans for the future?

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I think I need to mess around with the AI to get a general opinion on it, but I think your plan sounds good. Also, what engine are you using to make this?

Edit: nvm just saw it was made in Godot.

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Thank you :)

Yeah I think having less AI levels but more focused AI is generally better.