The game seems fine, although lacking in objectives. There isn't much of an incentive to traverse the dungeon, so a lot of time can just be spent in the same corner picking off enemy spawns. The lack of audio feedback on many actions and no proper indicator for gaining experience makes leveling up jarring and feels pace breaking, the same can be said for the dialogue segments between rounds. There are some nice ideas within, but I feel like the game in its current state just doesn't seem as engaging or rewarding as it could.