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fisdunction

12
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2
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A member registered 52 days ago · View creator page →

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Very nicely done. I love the mechanics, the visuals, and the audio. My only real complaint is the somewhat slow speed in which the character moves, but aside from that, this is genuinely great.

A simple concept, but very engaging. I enjoyed trying to solve the puzzles with as few mirrors as possible, even if my laser score was quite abysmal. Very easy to understand, pick up, and play.

I've never played Balatro, but the art style is instantly recognizable. Very clean presentation, I especially love the Options menu and UI in general. As others have stated, I think adding a tutorial would help a lot with understanding the rules, but overall very nice work.

Nice graphics, gives some real Gungeon vibes. As cool as it looks, the lack of information and UI for the player makes it hard to actually play. There's nothing inherently wrong with the overheat/reload or the dashing system, but with no way to tell how many shots you have left or knowing when your dash is off cooldown, it makes fighting enemies basically a guessing game. Also the enemies just sort of appearing without any real indication is a bit frustrating. Would love to see what this project turns into when its had more time to cook.

The game seems fine, although lacking in objectives. There isn't much of an incentive to traverse the dungeon, so a lot of time can just be spent in the same corner picking off enemy spawns. The lack of audio feedback on many actions and no proper indicator for gaining experience makes leveling up jarring and feels pace breaking, the same can be said for the dialogue segments between rounds. There are some nice ideas within, but I feel like the game in its current state just doesn't seem as engaging or rewarding as it could.

Hard to give feedback on this. The game resolution is quite small, making it difficult to actually see what's supposed to be on screen. Movement feels okay but the controls aren't the best. I feel like there's a good concept to be had here, but its difficult to really tell what's going on due to the lack of window size. Feels very unfinished overall.

The cloning mechanic is neat, but it feels a little weird in its implementation (stepping next to a blue tile rather than onto it). I managed to get stuck pretty early on trying to leave a room and the camera didn't pan with the character. I am assuming I hit something off screen and died because I wasn't able to do anything after that point. Its a good start, but it needs some refining (and a reset button, please!)

Simple and straightforward, lining up shots is a bit tricky but seeing the full laser bounce off the walls is very satisfying. Please consider adding a volume slider in the future, thanks!

A little confusing to figure out at first, but I enjoyed it once it clicked. The mechanics are solid, and I personally am a fan of the low poly look. I think having a tutorial with some visual elements would help clarify a lot. Great work!

Really cool concept. The visuals are very nice, and the music is fitting. I am not a fan of the controls, however. Jumping feels slow and very floaty and, which I do appreciate being able to stop and analyze the surroundings, juggling between stopping, walking, and running feels very awkward, especially with the given control scheme. I also managed to become stuck underneath a sliding gap and was unable to escape, forcing a restart.

A very fun concept, but I think it would benefit a lot from a better control layout and tighter physics.

I really enjoy the high contrast visual style and the music is nice and catchy. The concept and mechanics are nice and simple, however I found myself struggling a lot with controlling the character. I also found it difficult to keep track of where the character was at any given time - the swap indicator feels very slippery and would constantly be hidden somewhere offscreen. Overall, not a bad game, would definitely play a fully fleshed out version!

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