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The platforming feels good. The coins don’t despawn until their audio clip ends, so if you’re quick enough you can infinitely turn around and grab it again.

I managed to get 100 coins, but I don’t think that was the victory condition because I was still trapped.

(+1)

I will have to check it again for the win condition, thanks!
The gem despawn delay was intentional because i added sound last and didn't have enough time (and mostly brain capacity at 4:30am) to fix it. xD

Really appreciate the feedback though. :D

(1 edit) (+1)

Pretty sure i fixed all the issues you mentioned. :)

The being trapped wasn't an issue while developing the game (but it was a common issue with my current Godot release apparently):
godot error cannot call method 'change_scene_to_file' on null value

Error & work around i found:
https://github.com/godotengine/godot/issues/85852

get_tree().change_scene_to_file("res://some_scene.tscn")
get_tree().change_scene_to_file.bind("res://some_scene.tscn").call_deferred()

Interesting, thanks for the information!