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(+3)

Liked the animated sequence at the start. Great pixel art and a charming concept. Felt a little weird at first needing to rotate the attack direction with R, feels like I should be able to click in the direction I want to attack but I can see why it's programmed this way. 

Liked how strategic combat was, had to consider when and how I not only took out the enemies but also my positioning for both real world and spirit world characters.

Noticed a few issues:
First one being the audio buttons on the titles screen don't do anything to mute audio which I assume was their main function.
The second is that you can pause the game during the opening cutscene. At which point you are soft locked and need to restart.

Great work on this entry, it's impressive with what was accomplished in the time provided.

(+1)

> Felt a little weird at first needing to rotate the attack direction with R, feels like I should be able to click in the direction I want to attack but I can see why it's programmed this way. 
This was a quality of life feature I really wanted to add during the attack rework, if we were to do an update that would definitely make it in. Thank you so much!