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(1 edit)

UH, I was at 74 coins and the killer got me trapped in a no-escape corridor. I can't lie but I was getting bored once I collected the 30th coin. It could have ended before 100 or had some more variety. I am jumping like in a platformer but there are no traps or anything different from the same floor and walls over and over. The only bit of variety I saw is the portals which I really liked. Variety is really missing and, in a game like this, it's key. Kinda broke the 3 buttons prerequisite by adding "jump" with both "W" and "space" but I'll close an eye on that and pretend I didn't see. Final thing, add some pitch variation to the main sound effects (e.g. jumping) because it's frustrating to hear the same audio again and again. I just saw, while writing this, it's your first Game Jam so I must admit you've got a lot done.  I'm sorry if I am brutally honest but I believe more in constructive feedback than in just "Great game, keep going". Overall the game is pretty good. Graphics are ok for the theme and the controls are great. My first Game Jam was a complete mess if we talk about time management  so I can understand what happened. I wish you the best, have a great day/night!

Thanks for the constructive feedback!

I had more i wanted to add to the game, but this is something i would probably use as an intro level to be honest.

I agree about the 100 coins thing - it needs balancing for sure.  But i need test it over and over to get the enemy gradual speed increase to a challenging level along side it.

I will look into the sound aspects and definitely be looking at changes.  I plan to continue to modify the game over time to have more variety and levels - time was just too limited (i did get distracted while taking a break too, so that didn't help)

The 3 buttons - it was more than just wasd and spacebar.  I bound the Arrow-pad (up/left/right), wasd (minus the s) and the spacebar - to give players the option of choosing their preferred common key-binds for the 3 movement types (if it was for phone it would be exactly 3 buttons on screen - i had planned to do the buttons but got myself stuck wasting time on a few other mechanics, so i left it to just key bindings).  

Not offended at all, maybe over explained my reasoning for the key binds - but i also get what you are saying.

I haven't had a chance to play//rate your game yet (i will do tomorrow as it's currently late where i am).