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(1 edit)

Yeah, that's what I figured concerning being immobile.

Kinda missed the point of my question. I was wondering what the point is to making bosses inedible for the specific reason of "some artists don't want their characters eaten" when it's implied every ghost in the mansion were living beings that were consumed by ghosts to begin with. 

But thank you for not adding two more useless items considering how strapped we are to begin with. I mean, there's already beginner traps and crutches like "run faster through cleared halls", "detailed time limit", "break out of status effects fired by ghosts centimeters away faster" and possibly the pred items. As a matter of fact, since you all got suddenly technical for a vore game, how about a way to omit items with each thing you do to make the game harder from the menu, with P.Y.W making the omitting free? It'd be a nice bonus for people playing on the hardest difficulty.

At no point is the cause of death stated for all ghosts, the edibility of enemies does not change, neither does befriendability.
The point of it was also stated already.

Not sure what you mean by omitting items.

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The saferoom ghosts and two others implied that the spirits were all eaten since they tell japes they'll end up like them, and a couple of the game over screens showed Japes as a ghost; made me think all the ghosts were eaten. Can't imagine someone else wouldn't get that idea. Might want to establish that not all of the ghosts were eaten. Reminds me of a certain 1cc'r that made a witch but specifically didn't want her submissive. 

What I mean by omitting items is giving the player an alternate option to destroy them or do something to prevent them from showing up on future floors for the save file.