Yeah, that's what I figured concerning being immobile.
Kinda missed the point of my question. I was wondering what the point is to making bosses inedible for the specific reason of "some artists don't want their characters eaten" when it's implied every ghost in the mansion were living beings that were consumed by ghosts to begin with.
But thank you for not adding two more useless items considering how strapped we are to begin with. I mean, there's already beginner traps and crutches like "run faster through cleared halls", "detailed time limit", "break out of status effects fired by ghosts centimeters away faster" and possibly the pred items. As a matter of fact, since you all got suddenly technical for a vore game, how about a way to omit items with each thing you do to make the game harder from the menu, with P.Y.W making the omitting free? It'd be a nice bonus for people playing on the hardest difficulty.