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Ghosts & Japes

Fight spirits to survive in a haunted house! ... Or don't. · By CMCDEV

feature suggestions

A topic by Gameing to the Max created 53 days ago Views: 410 Replies: 10
Viewing posts 1 to 6
  1. an item that lets you move while you have something in your stomach but reduces staff damage by a lot
  2. challange modes, like in the binding of issac, one idea for a challange mode is a vore only mode, which makes the staff deal 0 damage but buffs vore (and lets you vore enemies you wouldn't otherwise be able to like honeygeist)
  3. an item that increases the amount of time an enemy is stunned for when you flash them
Developer

For the first idea, the only way we can have moving while eating is if it's more like a "scoot," as movement while in the eating state would break a buncha things...

We can have challenge modes, but inedible enemies will always be inedible. This is for modder and player comfort. As some modded enemies are pred-only type characters.

We can probably buff the blue flame item to increase stun time as well, to make it more valuable.

(1 edit)

What do you mean by break things? Are you talking about code, or balance? I can totally understand the latter, because I can't picture voring that isn't either too slow to be useful, or too fast to retain spacing.

Can't you just add a flag for modded enemies? Also, what do you mean "some modded enemies are pred-only type characters?" if modded boss enemies are in the mansion, then that probably means they got eaten or killed to begin with. It'd be like making a game where everyone is stuck inside something's stomach, having a switch protagonist, then a modder having a hang up about your protagonist eating them. Like, uh, that ship already sailed a long time ago.

Developer

The gameplay is not designed around being able to move while eating, as you're supposed to be vulnerable during such.

Allowing you to eat inedible things defeats the purpose of being able make them inedible in the first place, and we aren't making non-befriendable enemies befriendable via an extra item either.

If someone wants to eat something inedible, they will have to modify the json itself. 

There will not be a game function to bypass those settings.

(1 edit)

Yeah, that's what I figured concerning being immobile.

Kinda missed the point of my question. I was wondering what the point is to making bosses inedible for the specific reason of "some artists don't want their characters eaten" when it's implied every ghost in the mansion were living beings that were consumed by ghosts to begin with. 

But thank you for not adding two more useless items considering how strapped we are to begin with. I mean, there's already beginner traps and crutches like "run faster through cleared halls", "detailed time limit", "break out of status effects fired by ghosts centimeters away faster" and possibly the pred items. As a matter of fact, since you all got suddenly technical for a vore game, how about a way to omit items with each thing you do to make the game harder from the menu, with P.Y.W making the omitting free? It'd be a nice bonus for people playing on the hardest difficulty.

Developer

At no point is the cause of death stated for all ghosts, the edibility of enemies does not change, neither does befriendability.
The point of it was also stated already.

Not sure what you mean by omitting items.

(1 edit)

The saferoom ghosts and two others implied that the spirits were all eaten since they tell japes they'll end up like them, and a couple of the game over screens showed Japes as a ghost; made me think all the ghosts were eaten. Can't imagine someone else wouldn't get that idea. Might want to establish that not all of the ghosts were eaten. Reminds me of a certain 1cc'r that made a witch but specifically didn't want her submissive. 

What I mean by omitting items is giving the player an alternate option to destroy them or do something to prevent them from showing up on future floors for the save file.

okay but the "moving while eating" would utterly cuck the staff damage, which may i remind you can damage multiple ghosts at once, where as vore can only damage one at a time

the "allowing you to eat inedible things" is literally only for a vore only challenge mode, unless you want them to either not appear or be impossible to defeat in that mode? after all, what's worse, eating a boss, or being softlocked?

I don't think having a vore only challenge that "cucks" the wand damage is a good idea because of the way the vore mechanics are implented. I don't know if Japes & co is gonna be eating people in the main game after this one or if CMCdev is gonna go 5%, but in a 2D platformer, a vore only challenge is totally doable, but here, due to the way everything works, you absolutely want to soften ghosts up before eating them, which generally requires the wand. Maybe start with IH, make Japes starve faster and make any enemy that dies damage you,  but don't make the wand useless.

like, it would make the staff deal pitiful amounts of damage

A menu in the ghostiary to view letters you've found.
I got the one that talks about the vore keys but all I can remember is V.
I would really like to read it again.