Some of those levels felt a bit... filler-y. Between that and the slow moving bullets (and my own insistence on using as few mirrors and shots as possible) I didn't really enjoy this one that much... but I think a big part of that is that I got my fill of adjusting little reflective surfaces until bullets ended up in the right place last week already, so that's not really your fault. Maybe if I could see the last bullet's whole trajectory instead of it just embedding itself in the wall? Anyway, its a basic concept, but executed well enough!
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A couple things:
- before I released it, I got feedback that the bullets were much too fast, and I must’ve tonight it back a bit too much. It feels slow to me too.
- one of things I wanted to put in was to ability to set angles be degrees instead of moving with the button.
- the bullets sticking was a bit of an afterthought because of the one wildcard. I thought about adding bullet trajectory, but it times like too much hassle.
- which level would you say it started to feel like filler? I was worried that it would that feel that way, but hoped I was doing enough variety. Hopefully you found the level select screen and were able to play around with the prisms a bit before you threw in your hat.