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(+1)

I enjoyed the game for the most part, but towards the end I admittedly got frustrated with trying to get just the right angle on some of these shots, especially when trying to minimize mirror usage.  I did catch on to being able to hold down the rotate button for fine control, but the mirror's rotation changed a decent amount when I first clicked it every time so it was hard to make fine adjustments between shots (which is accurate for working with optics irl from my understanding lol)

Nice! I’m glad the mirror quirkiness that I couldn’t massage out can be explained away as “realistic” and “life-like”! I have the rotation being modified based on the origin of the rotation button, and didn’t end up finding a better way… Actually I just thought of one: I can record the position of the mouse on the click and compare against that. Duh. Well, I guess I can fix that after the jam!
I think another good thing to help with this would be to allow the player to input the degrees for each mirror somehow.
Thanks for playing! I’m glad that didn’t drive you crazy! (presumably)