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Nice! I’m glad the mirror quirkiness that I couldn’t massage out can be explained away as “realistic” and “life-like”! I have the rotation being modified based on the origin of the rotation button, and didn’t end up finding a better way… Actually I just thought of one: I can record the position of the mouse on the click and compare against that. Duh. Well, I guess I can fix that after the jam!
I think another good thing to help with this would be to allow the player to input the degrees for each mirror somehow.
Thanks for playing! I’m glad that didn’t drive you crazy! (presumably)