Nice idea and a rather catchy realization! Yet the precision becomes way too tedious rather quickly - I would recommend either making a set of angles (8? 16? 32?), or adding some extra control helper (like "shift" for 45-degree rotation)? Or if you really want to stick with all the possible angles - maybe add a laser pointer? Then it won't be about shooting and waiting to see how accumulated angle errors make you miss, but rather mirror adjustment game :)
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That’s a great idea with the slow-rotation mode! Assigning shift to rotate the mirror half as much would be a great way of doing it!
Originally I just had the mirror rotating 22.5 degrees each click of the rotate button, but I wanted to allow for more fine-grain control. This came at the cost of making the game a bit more frustrating, but I didn’t know how to allow for both. I think with a slow rotate mode would be a big help here.
I think I’ll probably add a laser pointer after the jam’s over, but it seemed like a lot of work, so I didn’t look into it yet. Somebody else mentioned that the beams are too slow, which probably adds to the fact that this is a game that ends up draining quite a bit of patience…
Thanks so much for the feedback! It helps to be able to reflect on how to make this game better and how to learn from this experience!