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Interesting puzzle but the controls are not quite intuitive... The way the moment you click on a mirror it snaps on your mouse for moving or rotating makes fine tuning the mirrors more tedious than it already is. Additionally the game lacks any concrete logic for its star system - Normally puzzle games with a star system lock them behind some hard restriction, like score vs birds used in Angry Birds. But for Derrorim, you have no restrictions, you can use as many mirrors as you want, fire as many shots as you need. Since these are unlimited in use AND the basis for score, there is no reason for the player to just find the right solution, restart the level, and get the three stars by not changing anything in their strategy or procedure other than doing what they did just now, again... Whichs begs the question: Why does the score look at the start of the level to the end, rather than 

As a side note, the prims are a neat mechanic but I feel they outclass mirrors to the point you have no reason to use them once they get introduced, besides the potential risk of crashing the game.

It might help if you pretend, like Felix Dubois said, that it makes it more realistic: if you wanted to adjust the mirror, as soon as you touch it, it bumps a little in a super frustrating way! XD
All joking aside, I couldn’t figure out how to fix this and it was pretty frustrating to me too. I think I have an idea of how to take care of it, and I’ll fix it after the jam.
I thought it would be fun to add scoring to it, but I should have made it more lax. Ideally, each level for have a par, but that sounded boring to try and get right, so instead the score for each level is calculated exactly the same (lazy) way: if you have fewer than 9 shots and 3 mirrors, you get 3 stars; fewer than 16 shots and 6 mirrors, you get 2 stars; all else gets you 1 star.
On the note that you could get 3 stars if you set it all up right after starting over, that’s actually how I envisioned somebody could get a perfect score, which I’m currently okay with, unless you have a better idea. It looks like your message might’ve gotten cut off, though.
When I work on the game more after the jam, there will be mirrors that need white light, so the prism won’t suffice.
Thanks so much for playing and leaving such detailed feedback!