Pure magic—such a great idea! I really enjoy this type of game, and this little gem feels like a beacon for the spirit of this jam. It can definitely serve as inspiration to expand many of the concepts created during the event. It would be worth improving the controls a bit to ensure the experience fully captures its essence. Thank you for sharing this wonderful concept with us!
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Thanks for asking! What I meant about improving the controls mainly refers to a few moments early in the game, especially when you’re still getting familiar with how things work. There are points where you can get stuck, and it’s a bit hard to break free. Maybe it’s just me not being clever enough, but in those moments, I feel like I lose a bit of focus from the amazing atmosphere that the game creates.
That said, the controls feel much smoother later in the game, once you get used to them. My comment is more about those initial movements and mechanics—it’s just a personal observation and might not even align with how the systems were designed intentionally. It’s just a small thing, but it might be worth revisiting to see if there’s room for refinement.
I see, I guess you mean the level where your reflection moves opposite of you. I think what you’re describing is actually intentional — the gimmick is that you have to find a way that’s open for both your character and your reflection, so it can feel like you get stuck if you don’t realize there’s a wall blocking your reflection… that, or you encountered a really rare bug that causes a desync/mismatch between the instances, which really messes things up. (I’m going to fix that in the post-jam update.)
Thanks again!