That’s sweet that you able to burn down the kitchen like that! I didn’t even realize there was potential, but I definitely wanted to leave it a bit open on how to solve each thing.
I got to the end of my timeframe and had about 6 levels that I used for testing different mechanics. I spent way too long on cleaning up the first two levels to be the tutorial and ended up feeling like the game was too short. I spammed out a bunch more levels, finally got the prism working right and spammed out the rest, so yeah, too many levels. Thanks for naming about when it started to feel stale! I’m planning to work on the game after the jam too, so I’ll shrink what I have to about 12 levels, and try to add some new and interesting concepts for future levels.
And so you know, the laser physics are a bit wrong. I was having a hard time getting Godot collisions working how I wanted them at the start, so I changed to using Area2D’s for the mirrors. Well, the beams ended up drilling through a bit and crashing into the walls on the other side if they were too close. I fattened the collision box which solved the drill-thru but now it feels just a bit off…
I’m grateful for all the feedback, so thank you for making the game better.
haha no way we did the same thing then. In my game you bounce a ball back and forth as one of the main mechanics, and I knew going in Godot's physics would not give the results we wanted. Had to whip out a pencil and paper to do some trig and figure out where the ball should go if it hits the edges or needs to bounce off something. Basically made a custom rigid body system, though still leveraging built in collision detection with Area2Ds for some cases. Tough problem but I'm pretty happy with how it came out. Hate to say it but that kind of math might be ahead of you if you go down that path lol... good luck with the game!
Hah! That’s great! I ended up rotating the velocity of the beam, then reversing the y velocity then reversing the rotation. It seemed like the easiest way to avoid most of the trig. I checked out your game before - it’s one of them that looks the most appealing, and it was super fun, but it seems like it’d benefit quite a bit from a controller. I have a controller I need to pull out and use it before I can give you guys a fair review. :)