Nice game! I had a similar idea at the beginning of the jam, with some sort of Lemmings-style type of game ( "Memento Mori" is a perfect wildcard for that ) but then we took a totally different way.
Good idea also to put the level select since there is no "hard reset" of a level, in one level I just had too many clones active to be able to solve the level otherwise. Also I don't know if it is intended or not, but it made me laugh (therefore it was positive for me) that the clones did not always do the same stuff that the player did (I had one jump off a platform on which I jumped), I think it is tied to the fact that you probably register the input and maybe the framerate changes, instead of registering the positions of the clones, but the consequences were really funnier than expected.
It's a pity that the game lacks audio, but that is completely understandable due to time constraints, I have been there too, not enough time during these jams and the audio is always the last thing that anyone put in the game, so totally and absolutely understandable.
Really good and solid submission, well done!
Viewing post in Thinking with reflections jam comments
Thanks for the kind words! There actually is a way to hard-reset through the pause menu without going to level select (Restart Level), but I could have communicated it better to the player.
Indeed only the inputs are registered, and frame rate can break it. I'm surprised it works as well as it does :D Another thing that can "break" it is if the level changes somehow, like a box is pushed in a clones way.
Definitely reserving time for sounds and juice in the next jam. I had a busy week so didn't have a lot of time to develop.
Oh don't talk to me about frame rate that breaks, I was busy all Sunday trying to prevent frame drops and I also broke the web version when I tried to use Rapier to improve them (and thus I dropped it in favour of the default engine for the web version, while the desktop ones kept it and thus have a slightly different behaviour for some collisions).