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(+1)

Thanks for the kind words! There actually is a way to hard-reset through the pause menu without going to level select (Restart Level), but I could have communicated it better to the player. 

Indeed only the inputs are registered, and frame rate can break it. I'm surprised it works as well as it does :D Another thing that can "break" it is if the level changes somehow, like a box is pushed in a clones way.

Definitely reserving time for sounds and juice in the next jam. I had a busy week so didn't have a lot of time to develop.

Oh don't talk to me about frame rate that breaks, I was busy all Sunday trying to prevent frame drops and I also broke the web version when I tried to use Rapier to improve them (and thus I dropped it in favour of the default engine for the web version, while the desktop ones kept it and thus have a slightly different behaviour for some collisions).