Interesting concept, though the movement felt a bit weird and it was hard to make out whether the reflection was catching up or not. I wasn‘t able to judge if the player is hurt by the traps or not, maybe add an indicating visual. I think this has lots of potential and is a good start of an even better game.
Viewing post in Ykcul Ekul, the Flash in the Glass jam comments
Thanks for playing, initially there was particle when the player got hit, i guess they disapeared in the html export it's my bad i didn't notice it when exporting my game. For the movement it's probably because i'm missing some aestetic to properly gauge distance like shadows or when jumping. If you talk about the reflection movement it's probably because of how the delayed movement work since it isn't actually working properly and i have add another patern to balance things out since i don't know how to fix it and didn't really have the times to thinks of a solution.