Short and sweet. Would like to see a little more incentive to keep players going, like a score system, or enemies left before reaching an ending.
Game quickly becomes just a clicker game after awhile though. Maybe instead of spamming more enemies, you could introduce more variation of enemies. For example, one that avoids your cursor, so it makes for an interesting gameplay where you can't exactly point directly at the enemies and have to rely on the tridents that are traversing halfway to your cursor to defeat them.
Thanks for making this!