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Short and sweet. Would like to see a little more incentive to keep players going, like a score system, or enemies left before reaching an ending.
Game quickly becomes just a clicker game after awhile though. Maybe instead of spamming more enemies, you could introduce more variation of enemies. For example, one that avoids your cursor, so it makes for an interesting gameplay where you can't exactly point directly at the enemies and have to rely on the tridents that are traversing halfway to your cursor to defeat them.
Thanks for making this!
A very satisfying game, it was really fun controlling the trident into a wave to hold of the chumbies! Fantastic work making that feel so satisfying. And the art's cute. :D
I did have some technical trouble starting it, it started much too big for my screen, and the buttons were way off the right side of my screen. But I was able to Windows+Tab to snap it to a reasonable size to get to the buttons, although they were still quite tiny on my screen.
Oddly it's possible to simply walk off the top or bottom of the screen. As far as I can tell you could just walk off infinitely as long as the chumbuds don't catch you. You've also got something odd going on where the tridents seem to spawn in the wrong area altogether sometimes. I assume it's some weird global to local or local to global space translation issue (I had a similar problem with Gun Fauna.)
I do appreciate your boxy programmer art, games made of boxes paved the way to games made of other shapes. The homing tridents are fun to play around with too. With a few tweaks this could be a score based endless shooter like asteroids!
and people LOVE asteroids!
I like the cute intro animation and the unique art style!
I had fun spamming the tridents and making what was basically a controllable snake to shield me from the Chumbud waves. Didn't really need to move Gura at all.
Improvement suggestions:
- Add a scoring system and save the best score!
- Add an upgrade system. If you reach X score, maybe the trident can be made larger or move faster!
- The UI buttons could be a little bigger.
- I don't know if it's my monitor aspect ratio, but sometimes the tridents seemed to spawn offscreen instead of on top of Gura.
Nice entry!A nice simple arcade-like game with cute art!
It would be nice, if the enemy show feedback when they are destroy, like a 'pop!' to them and a score to keep track on how well you are doing would increase the feel of acardey game to this!
Maybe enemy could have more variant the longer you survive and some upgrade if you wish to expand on the game but for now as Jam submissions, good job!
Its a very short game but it was cute and simple. It was pretty fun! I feel like the trident should spawn where Gura is and not to her top left, but thats a minor nitpick. It was fun to see how far I could get, although I did wish there was a timer or something on the game over screen.
Yes, the way the trident spawns further away is a bug and I haven't figured out how to fix it yet.
I really liked the idea of gura moving with one set of controls, and the tridents following the mouse cursor! It was fun to play!
Cute, simple game.
blocki shork
Very simple and short but still pretty fun! I like Gura's little hopping animation.
It would be great if I could see how far I managed to get with each attempt. Having a score UI to see my progress would be good.
A pretty simple game, but currently unbeatable. You just have to click as fast as possible until there are more shrimp than tridents, and then you get overrun. There’s also nothing stopping the player from going off-screen, so I kept running until there were too many shrimp, which caused the music—and eventually the game—to break.
Yeah, I ran out of time to add the Bloop boss fight, so as it stands it's more of a proof of concept than a full first level of a game.