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I really like your guy’s game! The core mechanics are the same as mine, but there are changes that make them very different to play. That being said, take my feedback with a grain of salt, as I’m super biased based on the game I made.
I messed up the rotation in my game, but you could check it out to get some ideas on how you could do yours. I allowed the player to adjust without any snapping to certain positions, which ended up being super finicky and frustrating. I have a few ideas on how to fix this thanks to all the great comments I got on my game.
I feel like your music is a bit distracting from the gameplay, but my game has no background music, so that’s probably why I feel that way. I’m sure I could have turned down the music in the settings, but I never tried it out.
Also, is it intentional that the beams are always a couple degrees off from 90 degree reflections?

Anyway, great game! I really like the story behind the gameplay and the art work. Very well done!

thanks for playing and your feedback! I messed it up too with the mouse so I went the keyboard route, and had no time to figure out how to do that properly in the end but yeah even mine need a rework.

At the beginning the non 90* was just to resolve a little bug, but once fixed I've decided to keep it like that anyway since I do not wanted to have issues on some cases that I might come into with some formulae I used, so in the end yeah it was just a trick to avoid potential bugs, since I allowed fixed rotation angles.

The music is a bit repetitive and I agree that's distracting too, but I enjoyed playing that in a loop while I was designing the levels ahah