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I suppose you've made a lag simulator here. Interesting take on the theme. I was going to complain that sometimes the screen just fills with logs and there's nothing to be done about it, but that's my fault for forgetting there's a jump button. Still got a score of ~1300 (forgot to write down the exact number) so it didn't hamper me too much - whenever I'd get hit, the reflection would also get hit, which I think was resulting in no real net change? 

The screen did fill with so many obstacles that very quickly I was too busy focusing on not getting hit to worry about trying to maneuver my reflection into danger, which seems unintended. 

The lack of animation is understandable, but it'd been a good start to have the player and their reflection at least rotate to face in the direction of movement. As it is it feels more like I'm controlling a carnival game - though you could lean into that instead :]

As it is it's a decent way to burn a bit of time, and there's plenty of room for improvement. Not a bad game, especially for a first time entry!

XD about the logs they actually spawn only when you collect coins so it's partly your fault if there too many at once and the jump is intend for this trap. If both the player and the mirror get hit at the same time the mirror hit is also delayed so you take the hit first and recovers very shortly after. So both being hit don't really change anything exept if it's a lethal hit also since the delay is reduced over time you lose a bit here. 

It's actually partly intended that you worry more about your life because i increase the difficulty overtime, i just overtune it a bit too much so it happen to quickly. The game is actually more about dodging in clutch so i expect it. I still gonna try to add more stuff about the mirror too make it more integrated in the game and actually need to worry about it. 

I never create animation and 3D character so i didn't have it for the jam but i definitly gonna try to make one.

Thanks for playing and the feedback!