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(+1)

Love the sprites you've made, and the background art really pops. Gameplay is pretty fun, pretty good game overall.
Some personal thoughts:
- The difficulty change from level 1 to 2 is too big. Level 2 just goes on for extremely long without checkpoints, and platform placements for some reason feels more randomly placed.
- Would be nice to have a little more explanation storywise on things happening, since they just kinda happens (place getting corrupted, miko randomly gets sunglasses, etc). Some small 4 panel comic etc, or even just text if time is a constraint. Would be even better if players are able to infer from the story that the cause of the corruption was due to not getting the secret item.
- Wall jump mechanic is cool, but I don't think it works very well with the level design you have here. Most of the time I'd find myself clinging to walls when I was not trying to, and I feel that the level can do away with wall jumps in general as it is not used much either.
Thanks for making this!