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(+1)

Interesting concept that could be expanded further. Feels like a mix of  90s First Person Point & Clicks (Myst, Dracula etc), Flash Escape Room Games and the physics interactivity of Penumbra/Amnesia.

Here are some notes:

  • There IS a lightswitch in the hallway. :>
  • It works without issues on my Linux system (just confirming that it works, because someone else had issues)
  • Performance on my (arguably) weak Laptop is not great. Not sure if its some material settings (lots of reflections going on) or maybe the mirror subviewports are rendering all the time? 1080p fullscreen I get sub 30 fps on my Ryzen 4800 with iGPU :)
  • Rotating left/right allows you to sqeueeze through gaps (got into the rose/3207 room that way :)
  • The lock/key mechanism is too small to be easily noticed. The first time I mirrored the key and opened the door it was just luck. After that I looked at the other key and locks in detail and noticed their shape.
  • It is a tad tedious to always run back to the bathroom to mirror the world, especially since the hallway-door sort of blocks the bathroom entranc

All in all a great entry though. Would love to see either a full point & click adventure with this mechanic sprinkled in, or a full game with this mechanic :)

Thanks for the detailed review/feedback!

We did put a little time into trying to optimise the mirror viewport rendering, but most of the frame time is actually used up by the omni light shadows. The mirrors definitely accentuated that though.

If the mirrors weren't such a hit on performance, I think we would have put another one across the house somewhere too.

Your feedback is greatly appreciated though, and I'm glad you enjoyed the game!