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This was fantastic! Getting those triple-slices in felt great. The turn-based element gave it a nice strategic touch.

I did sort of softlock myself with the cage level, but was happy to replay it and figure out where I went wrong.

Think there's loads of potential in this for a more fully-fleshed-out game with different enemies etc.

One of my favourites in the jam, well done!

(+1)

Thanks for playing!  Locally I just added a reset level to partially address the cage level for post jam but it's awesome that you still went back.  I've got more content and improvements planned, now to find the time to make it all...