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Love this one. It's a nice blend of tactical combat and puzzle solving all rolled into one. Had fun figuring out the best lines to take out the enemies and figuring out if I should focus on one or try and get cheap damage on multiple. Lots of potential to expand here with levels and maybe some more enemies or mechanics. One thing I'd love to see added is the ability to see which entity corresponds to the one in the Turn Carousel, would help with planning out next actions and make things more strategic in my opinion.

Great job with this one, this was awesome!

Thanks for playing!  Definitely plans in the works for more enemies and mechanics.  100% agreement on the turn carousel improvements, I had several of those planned out but ran out time.  Not that it's appropriate for every game, but I really wanted this one to be about making all your actions and results clear so you can real try to min/max.  I love the smug feeling when you take out an enemy right before their turn so I just took 30 min to add than in locally.