Love this one. It's a nice blend of tactical combat and puzzle solving all rolled into one. Had fun figuring out the best lines to take out the enemies and figuring out if I should focus on one or try and get cheap damage on multiple. Lots of potential to expand here with levels and maybe some more enemies or mechanics. One thing I'd love to see added is the ability to see which entity corresponds to the one in the Turn Carousel, would help with planning out next actions and make things more strategic in my opinion.
Great job with this one, this was awesome!