Hi, I was curious if you had plan to add more Plight content? Adventures, tables, more options?
I know it's easy to hack things with Cairn. It seems that people are taking things they like from OSR and convert it to Cairn. When I read your rules, I thought it would be fun (for me!) to bring combat options like in dragonbane (parry, block...). I started to read more about Cairn and saw many hacks/supplements on it's website.
BTW, the presentation in your book is amazing! The art is gorgeous. I started to play solo to try it. I like the vibe/theme of sword & sorcery.
Thanks for the compliment! So, the answer is that I am currently working on version 1.2 of the game which makes minor rules tweaks and adds some new major chapters dedicated to social conflict, running a homestead, and more. The bestiary is also being expanded alot. As far as combat goes, I’m not elaborating on too much more, except for deeper explanation of maneuvers. I’d prefer to keep things light and less tactical for this project as I want the game to be something that people can quickly read and get right to work without having to remember the intricacies of blunted vs. sharpened weaponry. There is a Cairn supplement called Block Dodge Parry that expands on combat that I would recommend, though. I don’t have a projected release date yet, as I have to commission some new art for the expanded page count. I also don’t have plans to create any modules, as the game is meant to be proceduraly generated, and those two concepts would clash. Once this version is finished, I will be focusing on some of the other games I have been quietly working on. I will say that if you like the game now, you will love it in the near future. Thanks again!
That sounds really good. Suggestion, you could add a number in front of every item that the player could buy (armors, weapons, gears, goods. It helps to generate treasure.
I will look at the Block Dodge Parry. I got interested in procedurals while reading Forbidden Lands and FORGE solo RPG. That is something that got me interested in Plight too. I will be looking for the update! I just printed Cairn beastiary to try with more options.
If I had time, instead of creating an adventure, I would like to create procedures for campaigns based on theme (undead, war, post-war, religious zealot, extermination of any magicien, kidnapping of human/elf, famine, blight..., good vs evil with tables to create the arch enemy and it's villains). So within 4-6 pages, have tables to generate hex, quests, key npc, encounters/terrain, problems, locations, adventure site, monster for low-level/mid-level (in plight, it's always low-level I know!)... My goal would be to have a more cohesive world/campaign with procedure. I think you have something along this line in Plight with Casus Belli, Quest Sparks, Civilization Oracle with the Trouble table. I need to play with it more!