I figured out the game after playing it twice, and finally got the end screen as promised by the pictures. The fish all shift towards the right by a few pixels every cycle in their animation so eventually you can get softlocked because Red Gura gets too far to the right and you can't fish her offscreen. I think what I liked the most from all this was the art. They were fun and silly. The game itself needs a lot more work, but the idea's there. That's at least some points in my book. Good job on this. I hope to see it fully realised in the future.