That's probably because of the car. The opponents are not downgraded enough when you choose a slower car. 😅 The DX40 should be more suitable at this moment.
Viewing post in What can I add or change to improve the game?
With the "slow"car i drove?
gonna try it.
btw.someone mentioned on my last upload that the Car does not dip , nor ascend when going down/up hill.
Dunno if you knew it allready,also dunno if it takes lotsa work to add those animations to make the game even more Beautifull.
Here's what missing,still i see the nose of the car dip when switching to bumperview
Yes, I know. The car animation itself shouldn't be too difficult. I've even experimented with it in the past, although I'm not entirely sure how I'm going to implement it. Should it stay in the upward position as long as you're going uphill, or should it only stay upward while the road is curving upward? Those are the questions I'm grappling with.
However, animating the occupants in the car is a real pain in the ass. xD
Ripping them is the easy part; positioning them in the car is the hard part. They're a separate sprite sheet with their own animation: the hair flowing in the wind. So I can't just stick them in the car—they have to be placed in via code. I believe I've already done most of the heavy lifting for the Redhead, so I might try tilting the car up and down.
For the DX40, there are separate sprites again because of that damned spoiler in the way.