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(1 edit) (+1)

Pretty nice game, quite complicated at the beginning but it’s just matter of figure out the controls; physics driven games are always complicated to develop; did you try to limit the amount of freedom the joints have? It might help to have a better control, however not sure if will be the same amount of fun and challenge. Good job, congrats!!

(For sure not the best final time but at least I made it :) )

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(+2)

WOW! That’s a pro time! I myself struggling to get sub 100. It makes me very happy when someone plays my game and especially manages to finish it! Especially that this is my first “proper” game “finished” and published!

I’ve played a lot with Godot physics, but it is very bad for anything more advanced than basic platformer. So I tried to have some restriction and general directions, but it breaks many other things. So I had partially my own physics inside. Also now all limbs are attached to physics body by 2 pin joint and Groove joint. Sooo… technically, you can push yourself if a limb goes to a specific groove joint limit (like armpit) and you could fly :D.

But I’m planning to expand on it. Remove joints and replace with custom physics completely. Have some practice lobby to learn, as not everyone gets the controls. And more level/adventures with physics challenges requiring jumping/swinging, different surfaces etc.