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(+1)

I would not believe you did this in 8 hours except for the fact that I watched you do it.

Amazing job. The simple gameplay loop kept me hooked and I was still finding ways to get better every run.

With such an arcady game it was definitely rough that there was no DING when collection the resources. Would love to see a little post jam update for that extra bit of polish.

Resource spawning felt a little too punishing specifically when rolling a bad item which you then decide not to pick up. It gets you into this weird state where you just have to wait until the next resource spawn.

Amazing work fodmeister, another certified jam banger.

(+1)

Thank you for the kind words (and also for the moral support during development), I appreciate it a lot :)

Mistakes were made (stemming from procrastination and over-scoping - who ever heard of those excuses, right? :D), the missing audio and the current state of balance bugs me too, so I’m 100% going to do a post-jam version, probably next week (just after I submit our monthly jam game :D).