Hi, the game feels more unfair and unreasonably long rather than difficult. I didn't read the hints on the page so as not to spoil the first impression.
Here are some of my thoughts:
- The game itself doesn't encourage you to carefully walk tile by tile waiting for enemies, but rather forces you to do that after many deaths. I think many players will try to play more actively and eventually give up quickly.
- Enemies can spawn behind a box or an exit and kill you without being noticed. The lack of feedback and no damage delay on enemy attack also contributes greatly to this. It's really annoying when an enemy just sticks and constantly drain your HP.
- Unclear melee damage, I counted from 2 to 6 hits on single enemy.
- "Useful" items are more like a mockery. What difference does it make to me to know how many enemies are on the map if even one can suddenly appear and kill me in a second? Full auto fire with a constant shortage of ammo? No thanks.
- When choosing between ammo and healing, the health bar disappears and it is not clear what to choose.
After some experiments on the first levels, I decided to start a serious run. And on the 10 level with full health and a fairly large number of ammo, I was killed by a single enemy because of losing my concentration from the monotony. Although I think the game lost me several levels before. No challenge, no rewards, same levels and enemies.
Despite this, I liked the intro, the style and the overall atmosphere of the game.