Cute art style and I like the music. Pity there is no hit feedback. And I just don`t understand helmet mechanic, how does it change the game if all lanterns will be visible?
OneMadAnt
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Oh, that's what's going on, i see. Now I remember what in first start after upload I had some lags too, but thought this is connection issue, just refreshed the page and forget about it. Thank you very much for pointing that out!
Btw, maybe do you know where I can learn about audio? As you can hear the volume of the sounds changing and it`s not my will, i can`t find how to fix it.
Thanks for your feedback! Ironicly i dislike hands the most in my game, i drew them in last day in hurry, plus i`m not an artist. Checkpoints was in planning but it`s my first gamejam and second playable game, so i failed time managment :D
Btw, did you give another try on chess phase and if so do you have problems to understand what need to do?
I like music and pillar mechanic, would like to see how you can used it on some interesting level design. Also I think the enemies have too much health at the beginning.
Btw, if you will update the game, I found a small bug:
In windowed mode, if you summon a column and drag the mouse outside the window, the column shadow sprite remains.
Hi, nice visual and soundtrack, level design keeps a good pacing.
That`s why i want to feel the speed from the character, but now he looks like running on ice.
Bugs I found:
- Holding SPACE will freez the jump animation.
- Endless rolling animation between platforms.
- When you slide on a wall, hold down the movement button in the direction of the wall and jump, the character will bounce off the air and return to almost the same place.
Ah, and SHIFT key, sticky keys saying "hello". :)
Hi, intro is atmospheric and nice. Thats why its really confusing what game i playing after gameplay show up.
At the beginning i played with mouse and it take times to find out what the direction of movement changes at the edges of the screen, not on the sides of the astronaut. On the other hand, when playing on the keyboard, it is inconvenient to reach for the mouse to restart, considering the number of deaths.
Also when astronaut reached screen edge and immediately moves back, inertia animation make it looks laggy, because he can`t move beyond the edge.
Hi, game was enjoyable!
I had no any pacing issue, but easy difficult allow me to finish levels without fight and I missed the introduction of new enemies.
Visual is cute and i wanted hearing some cute noises from bunnies too. Or maybe this is the point and they are cold-blooded silent snake killers? :)
Also will be great some landscape variation as said above my post.
Bugs I found:
- When you are save & quit level at night time and then continue it reduces the number of enemies. For example at level 6 it goes from 10 to 3.
- If you pick a tower with bunny and right click on empty tower it teleported bunny to new one, but previous stay occupied and fully functional. Same but without teleportation if you are pick free bunny and right-click empty towers. So "one bunny to rule them all".
This is my first game: https://onemadant.itch.io/move-go
Will be grateful for feedback!
Hi, interaction using point and E key is confusing for me. Even with instruction in front of eyes I want just press E key or point & click with mouse. Also will be great some action from buttons. And as I understand it, each type of thing has only one version, so examine second time has no sense. Maybe add some "surprise" for good things?
This is my first game: https://onemadant.itch.io/move-go
Will be grateful for feedback!