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OneMadAnt

32
Posts
6
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A member registered 42 days ago · View creator page →

Creator of

Recent community posts

Cute art style and I like the music. Pity there is no hit feedback. And I just don`t understand helmet mechanic, how does it change the game if all lanterns will be visible?

Nice work! The level design looks pretty polished. I wished to use time freeze more often, not just at the end of the level.

Funny game! Unfortunately the camera zoom didn't work very well for me, I was always running on the edge and this zoom almost never stopped.

Interesting mechanic and each level is a new challenge. But i really dont` like the teleportation to level select after each fall, it seems like game doesn`t want to be played and force me to quit.

Nice and simple concept. I like what you freeze in different poses. Btw, after unfreezing you can freeze yourself again only after moving. Was that intended?

Thanks for playing! Unfortunately, checkpoint was sacrifice for other things. Even sadder, it`s already in the code and needs just a little refactoring, but not when there are 2 minutes left before the deadline :D

I didn`t pay attention to this option, but I was always on the move, so it wasn`t a problem.

Oh, that's what's going on, i see. Now I remember what in first start after upload I had some lags too, but thought this is connection issue, just refreshed the page and forget about it.  Thank you very much for pointing that out!

Btw, maybe do you know where I can learn about audio? As you can hear the volume of the sounds changing and it`s not my will,  i can`t find how to fix it. 

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I think freeze ability implementation is not very good and ruins the pace of the gameplay. Besides that abusing very short dash make you invulnerable, even staying in front of the enemy. Despite that i really enjoyed playing this game as usual shoot`em up!

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I really like this mechanic, level design well made for it too. Only one thing disappoint me, manually restart after obvious fail.

Beautiful art style! Bird moving and smooth changing snowfall directions feel great.

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It was really enjoyable to play! Jump and falling snow animation is very satisfying. Although since the avalanche is not visible all the time it does not feel like you are running away.

Yeap

Nice idea! But i think unfrezzing bells is too hard and unfair because it can freeze right before you want to press it.

Very funny! Honestly after some time I was not really playing the game but just challenge myself how many icepick i can control saving them from wave to wave.

Ah, I think you should place caution sign what holding Q can make earthquake in your place :D

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Thanks for feedback! Could you please discribe more about this lag? In each new icicle attack phase drop spot choosed randomly from entire grid and then deleted this position, there is no any loop here.

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Thanks for playing!

Did you give it another try and if so do you have problems to understand what need to do?

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Thanks for your feedback! Ironicly i dislike hands the most in my game, i drew them in last day in hurry, plus i`m not an artist. Checkpoints was in planning but it`s my first gamejam and second playable game, so i failed time managment :D

Btw, did you give another try on chess phase and if so do you have problems to understand what need to do?

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Thanks for playing and feedback! Icicle full fall take about 1.5 sec, 1 second for red circle and half for fall animation. 

Part of the icicle sprite look out on top of the screen in circle phase. Is that what you mean? Yes, it`s bug, what i spotted to late.

Fun and simple mechanic . But breaking platforms force me to give up, can`t manage safe landing.

Relaxing music and interesting style. But i failed to "explore a cozy wilderness" because most of the time looking for trails i saw snow on the ground :D

Nice concept and interpretation of the theme. 

Fun and really well made game, i like art style.  But honestly it was annoying for me to unfreeze myself. Maybe if it was not on every hit or with only one button, like space button.

Nice drawing, that i really dislike is camera focus, i don`t think what empty room is so important to see all the time.

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I like music and pillar mechanic, would like to see how you can used it on some interesting level design. Also I think the enemies have too much health at the beginning.

Btw, if you will update the game, I found a small bug:

In windowed mode, if you summon a column and drag the mouse outside the window, the column shadow sprite remains.

Подключился с человеком из того же города. Также удалось подключиться к самому себе запустив вторую копию игры, не знаю насколько это критично.

Привет, что именно требуется?

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Thank you very much for your feedback! It is really helpful to see the others playing your game. Sorry what can`t do the same for you.

I made UI without text to try reach the player only by visual and actions, so I failed :D

Hi, nice visual and soundtrack, level design keeps a good pacing. 

That`s why i want to feel the speed from the character, but now he looks like running on ice.

Bugs I found:

  • Holding SPACE will freez the jump animation.
  • Endless rolling animation between platforms.
  • When you slide on a wall, hold down the movement button in the direction of the wall and jump, the character will bounce off the air and return to almost the same place.

Ah, and SHIFT key, sticky keys saying "hello". :)

Hi, intro is atmospheric and nice. Thats why its really confusing what game i playing after gameplay show up.

At the beginning i played with mouse and it take times to find out what the direction of movement changes at the edges of the screen, not on the sides of the astronaut. On the other hand, when playing on the keyboard, it is inconvenient to reach for the mouse to restart, considering the number of deaths.

Also when astronaut reached screen edge and immediately moves back, inertia animation make it looks laggy, because he can`t move beyond the edge.

Hi, game was enjoyable!

I had no any pacing issue, but easy difficult allow me to finish levels without fight and I missed the introduction of new enemies.

Visual is cute and i wanted hearing some cute noises from bunnies too. Or maybe this is the point and they are cold-blooded silent snake killers? :)

Also will be great some landscape variation as said above my post.

Bugs I found:

  • When you are save & quit level at night time and then continue it reduces the number of enemies. For example at level 6 it goes from 10 to 3.
  • If you pick a tower with bunny and right click on empty tower it teleported bunny to new one, but previous stay occupied and fully functional. Same but without teleportation if you are pick free bunny and right-click empty towers. So "one bunny to rule them all".

This is my first game: https://onemadant.itch.io/move-go

Will be grateful for feedback!

Hi, interaction using point and E key is confusing for me. Even with instruction in front of eyes I want just press E key or point & click with mouse. Also will be great some action from buttons. And as I understand it, each type of thing has only one version, so examine second time has no sense. Maybe add some "surprise" for good things?

This is my first game: https://onemadant.itch.io/move-go

Will be grateful for feedback!