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Man, if I had a nickel for every impressive game involving cyberpunk hoverboarding submitted to FUN jam I'd have two nickels! Which isn't a lot, but it's odd that it happened twice.

This was great, visuals are awesome, msuic and sound effects were solid, I love the impact sound effect when you're hit by a car and ragdoll especially.

I do agree with NotRustyBots feedback though, and alongside that I found I just kinda suck at the game, never made it more than 10 seconds or so. But that might be more a me problem, I'm honestly not sure.

Overall though this was really cool, great work!

(+1)

there is a lot of nuance to the movement - i may see if i can simplify things so it's easier to understand

it's a bit of a double edged thing, because right now the nuance kinda _is_ the gameplay; so i wonder if lowering the consequences for failure in some way is better than changing the movement