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A jam submission

Neon DriftView game page

Hoverboarding with a grapple hook
Submitted by badcop (@badcop_), Brainoid (@brainoidgames), itsboats (@its_Boats), Rincs — 2 hours, 16 minutes before the deadline
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Neon Drift's itch.io page

Results

CriteriaRankScore*Raw Score
Fun™#14.4004.400
Ryan#24.6004.600
Nick#24.6004.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I didn't know the chiron style warning banner was ALSO an arrow pointing in the direction of the next ramp. I looked like a fool on stream and all the kids on the playground pointed and laughed. :(

The main character is a qt 3.14

Once you get the hang of it it's super fun to zip around and make people honk

I'm told the billboard advertisements are funny but I was going too fast to read them

This game is sick af 10/10

Submitted

Man, if I had a nickel for every impressive game involving cyberpunk hoverboarding submitted to FUN jam I'd have two nickels! Which isn't a lot, but it's odd that it happened twice.

This was great, visuals are awesome, msuic and sound effects were solid, I love the impact sound effect when you're hit by a car and ragdoll especially.

I do agree with NotRustyBots feedback though, and alongside that I found I just kinda suck at the game, never made it more than 10 seconds or so. But that might be more a me problem, I'm honestly not sure.

Overall though this was really cool, great work!

Developer(+1)

there is a lot of nuance to the movement - i may see if i can simplify things so it's easier to understand

it's a bit of a double edged thing, because right now the nuance kinda _is_ the gameplay; so i wonder if lowering the consequences for failure in some way is better than changing the movement

Submitted

Very cool entry, I like the visuals a lot!
Animations, cutscenes, the backdrop, cars... really nice work.

What would benefit from a bit more love, is managing difficulty. It's hard to get a into the game, because the first runs end quite quickly, and the downtime is long (it takes 18 seconds till you can be back on the road). Landing on a roof of a car feels like it shouldn't result in game over. The left side ramps are significantly harder to hit due to incoming traffic.

Another one is controls. Strafe at slow speed is nowhere near fast enough to handle incoming traffic, and at fast speeds there is no time to react to it. The launch itself feel unpredictable, either launching you too fast, providing barely any increase in speed, or anywhere in between. And given how much your ability to move laterally depends on your speed, trying to launch yourself between two vehicles results in failure more often than not.

Submitted

apparently there's a quick restart 🙃