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1. Ah I meant, try manually calling Read() or Rebuild(true) when updating text in your code! Also I forgot to ask, is this happening only in editor, or does it still happen in a build? There's unique behaviour for changing the rectTransform in the editor that causes a rebuild... but it shouldn't happen when the game is playing, which would be the bug. I'll take a look at it soon!


2. Ok I'm glad the ultra shader works here! It's eventually going to replace the other shaders anyway, so I'll accept it as a fix.

1. Yes, those solutions were attempted, but unfortunately it did nothing to help fix the issue. It happens both on editor and in the build.

Ok, I'll be able to give it a look, soon! I've been really busy with the holidays coming up, but I just want to let you know this is on my to-do list!