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The shoulders and head are actually the same. It's in four directions. I made 8 directions for the feet, but only 2 angles are commonly used.

I'm confused by both the feet and the shield. 

With the other body parts, it seems to be 4 directions at 90 deg apart.

With the wuqi, 8 sprites at 45 degs apart.

With the feet and the shield, there are 8 sprites each -- but they are not 45 degs apart. Some angles seem missing; other angles seem duplicated ? Is there  a guide how to use these components ?

At the beginning of designing the character, in order to facilitate animation production, the character's feet were designed in their current shape, with a black line. It has no direction. It's actually a straight line and an oblique line. This meets my animation needs. In my animation, I only used the first two images for the legs. What you're saying is repetitive, it's because I'm afraid there will be new demands in the future and reserved space. The image of the shield was also designed by me according to my animation requirements, and the existing 8 angles meet my animation needs. The feet and shield are not designed like other body components. So four directions are not necessary. The repeated shield is also a reserved position for me.

LOL. Two black rectangles for the feet is brilliant. I didn't even notice until now.

Yes, it saves me a lot of time  ~。~