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Monster Humper Story Rant

To begin this rant I should explain what's gonna be mainly it's just gonna be observations about the characters, the monsters the gameplay.

The Hunter: to begin this rant I have to talk about the main character. And my thoughts on him. And my thoughts are pretty simple. He's a pretty good character. Definitely not deep in anyway, but except for how deep he can get into girls. But he actually seems like a decent guy, a decent guy that fail to his perverted thoughts but a decent guy. he seems like the guy that such a pretty nice person if you got to know him, but you're not gonna get to know him because well he's a monster fucker. 

The Admiral: now it's time to talk about the big booty and big titties boss. She's a really funny character because she's so understandable. in her hatred of the Hunter because it makes sense like, what emotion would you have when some guy fucking your pet true hatred. Well, I also kind of feel like she has a little secret. She's kinda into it. But she doesn't know she's into it but she's kind of into it. That's why she send those pictures to the Hunter just for motivation just because she kinda wants to and most likely after they complete their mission. She may give him a personal view or her body let's say.

Hofield: no let's talk about the style of the show. Hofield is one of the best parts of this game from her dialogue to her weird random stories to her jokes to her body. She's one of the best things in this game. I feel like her inclusion just makes sense. In your other games pokebreeder the MC has conversations with the girls. But in this game well you can't exactly have conversations with the monsters so you need a second person to make the jokes. And Hofield is great for that. I also really want to know how long it takes you usually to do the cats speak thing.

The Monsters: the monsters are the main reason why a lot of people are gonna be in this game and for that they look good. The AI can make them all look the same, but you did the best that you could with what you could have. Only problem I have with the design. The Raptors are two Raptors in a way some of the art just make them look too much like actual straight up dinosaurs size for that nitpick. The designs are great. Also, the names are hilarious. 

The gameplay: the gameplay is quite simple. It's basically just rock paper scissors with extra things to do. But this is kind of like the big thing. A lot of the extra features during combat are kind of pointless away like the only things you really need is healing, and just to know which button to press. That's like my only nitpick is that the combat is a little too simple in a way. I don't know how hard it would be to make it so the Hunter will just be affected by a stat element like poison paralysis. But that is possible it can make a lot of fights a little more interesting in a way. I'm not saying the fights right now boring they can just kinda get singing me if you go through them again. But it's a good system. If it doesn't change well I'm not gonna be mad about it.

in the near future, I may do another rant talk about possible monsters that I would like to see in this game but now right now I'm tired

Alrighty! Let's see what ya ranted about!

The Hunter: The Hunter is very much like the Breeder, he's not really what anyone is here for, so there's not much point developing him as a character, that way the Player can project onto him a little too! I'd say the Hunter is a little bit of a jerk, but ultimately is a good person overall.

The Admiral: I wanted her to act as a counterpart to Professor Maple, where Maple fully believes in the Breeder and his ability to succeed in their mission (She did let him knock her up at the very start of the journey after all), the Admiral openly despises the Hunter and wants him to fail. I feel that over time, her hatred will develop into a sort of obsession, one she might not fully understand and will continue making excuses for.

Hofield: I needed someone to talk during this game and that someone turned out to be Hofield, since I don't have a large cast of characters to be weird and funny, she ended up taking on the whole job herself and has turned out to be... completely insane. Writing her dialogue is pretty easy, I've got a few standard puns like Meowster or adding Fur into things, but it's not hard looking out for places to add more.

The Monsters: I do try to keep the Monsters interesting, especially when I have to redesign them... which is most of the time, there's going to be a few that will need MAJOR overhauls later on, but that's why they get new names too, sure the Popo from Monster Hunter have giant tusks, but this is a BOOBO from Monster HUMPER and they have giant ANTLERS!

The Gameplay: I have a few plans in place to try and make the battles a bit more interesting.
1. Variable Damage - I'll try and set the damage done by the Hunter and the Monsters to have a little bit of randomness in it, so instead of doing a set 50 (for example) damage each time, it will be multiplied by something between 0.8 and 1.2, so it could be anywhere from 40 to 60 in the end.
2. Stun Status - If the Hunter fails or ties a Head-to-Head when the Monster (any Monster) is enraged, there will be a chance of getting the STUN status, which will basically be a weaker paralysis that disables one of the Hunters attacks at random, Hofield will have an item or a skill to cure it of course.
3. Random Attacks - Monsters right now ONLY use one attack type depending on their mood, I want to add in a chance for them to use their other attacks on occasion, first this will mean giving all three attack types to each Monster (Power, Speed, Tech) and making it so they pick one out of their current mood maybe 1/3 of the time.
Obviously I'll need to balance this out somehow, maybe upping the Hunter's HP to account for the extra mistakes the Player will make?

good to hear