Alrighty! Let's see what ya ranted about!
The Hunter: The Hunter is very much like the Breeder, he's not really what anyone is here for, so there's not much point developing him as a character, that way the Player can project onto him a little too! I'd say the Hunter is a little bit of a jerk, but ultimately is a good person overall.
The Admiral: I wanted her to act as a counterpart to Professor Maple, where Maple fully believes in the Breeder and his ability to succeed in their mission (She did let him knock her up at the very start of the journey after all), the Admiral openly despises the Hunter and wants him to fail. I feel that over time, her hatred will develop into a sort of obsession, one she might not fully understand and will continue making excuses for.
Hofield: I needed someone to talk during this game and that someone turned out to be Hofield, since I don't have a large cast of characters to be weird and funny, she ended up taking on the whole job herself and has turned out to be... completely insane. Writing her dialogue is pretty easy, I've got a few standard puns like Meowster or adding Fur into things, but it's not hard looking out for places to add more.
The Monsters: I do try to keep the Monsters interesting, especially when I have to redesign them... which is most of the time, there's going to be a few that will need MAJOR overhauls later on, but that's why they get new names too, sure the Popo from Monster Hunter have giant tusks, but this is a BOOBO from Monster HUMPER and they have giant ANTLERS!
The Gameplay: I have a few plans in place to try and make the battles a bit more interesting.
1. Variable Damage - I'll try and set the damage done by the Hunter and the Monsters to have a little bit of randomness in it, so instead of doing a set 50 (for example) damage each time, it will be multiplied by something between 0.8 and 1.2, so it could be anywhere from 40 to 60 in the end.
2. Stun Status - If the Hunter fails or ties a Head-to-Head when the Monster (any Monster) is enraged, there will be a chance of getting the STUN status, which will basically be a weaker paralysis that disables one of the Hunters attacks at random, Hofield will have an item or a skill to cure it of course.
3. Random Attacks - Monsters right now ONLY use one attack type depending on their mood, I want to add in a chance for them to use their other attacks on occasion, first this will mean giving all three attack types to each Monster (Power, Speed, Tech) and making it so they pick one out of their current mood maybe 1/3 of the time.
Obviously I'll need to balance this out somehow, maybe upping the Hunter's HP to account for the extra mistakes the Player will make?