1- map displayed by the map tab on top of screen of the world, you have about 5+ spaces not visible before looping over to the other side.
2- I will have to double check the house more (spaces traveled or royals defeated?)
2.5- Side note day-night cycle is inconsistent and hard to notice unless the it's just a quirk of the owl scene to make it look like night and no such mechanic is actually in game (tiles seem to get darker.) Possibly some time of day/moon phase clock has a possible solution.
3- I guess I wasn't clear the enhanced settings are on but (and I haven't double checked the other canid races,) foxes rarely if ever seem to have their knots. I don't know if this is, just chance or some backend modifier having broken; I have seen how different npc types have different scenes. Very nice work with those face-sitting scenes btw. ;) (I think I have seen Alpha Foxes have them but the hung-types, and what group virile types fall within don't seem to have them in their scenes unless the enhanced setting is somehow not registering for these foxes thus omitting them.) Don't know about generic types like (insert color)-(insert body-part) such as a sliver-furred for example.
3.5 going to need to come up with a better way to refer to the grouping for similar npc types. (hung-types above doesn't mean just hung foxboys but all similar types e.i. big-dicked, endowed, or packing.)
4- to be fair it does seem to be bunnies specifically, issues stopped after they were reenabled and I could get like 80% if not more races to be blocked. I did seem to get the game to run (unless I missed the bunnies) with only otters even though I still encounters some bunnies (the race censors don't seem 100% effective btw)
5- Also some kind of backend crash with wolfboys that with either (maybe both) hung, endowed, or equipped type (not consistent but trying to fuck them in fight seems to occasionally screen lock game for some unknown reason. It seems similar to when rpg-maker games have characters need to move somewhere in script but they ae blocked usually by a player in way of their programed path the game just seems to freeze.)