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(+1)

Waw, thats the kind of stuff they wanted to sell interactive CD for i guess ... watching the vid on saberman i first thought wow this is some badass rendering but its written in compiled basic (AMOS is compiled basic, right ?) and i assume by FMV you mean fullmotionvideo (which is what icd / "cd-i" would excell at) with some kindof sprite overlay, without getting too technical. The blend is really good indeed.

Can i ask what software you used to render the video ? native amiga or some modern tool like blender or other (is there still any other i wonder , is lightwave or maxxon still around sometimes with all the ai stuff going on)

i bet starwars and amiga fans will love this thing

(+2)

hi, 

yes, the game is written in amos and that is Basic. a lot of people doesn't like is wery much but , becouse it's slower like it used to, etc. but it is very easy to use and if you stay optimized, don't overstep boundaries like "too much for cycles" or more than 16 colors, stuff that can couse slovedowns it could be prety "enough".

lightwave is still exist (more or less). have new and better features year by year but it is far less popular as the big names of the actulal age.

still.. the models of this game are modelled with a much older version of lightwave. modelled( or more like i made) a low poly version from a much detailed one and baked the surface to it with some ambient to look more appealing (and much-much faster) for a mobile game i made many years ago.

the scene (allthe frames, shps, etc.) is rendered in unity game engine. it was prety good for seeing particle effects (explosions, smoke, snowstorm , even sound..) and the whole thing in real time, recording the flypath. with that rendering the frames is like 2-minutes.  that is something i would not dare to do on amiga (not even on a realy fast emulator).

handmade :) that makes it all the more impressive.  Thanks for taking the time to clarify that !!!