hi,
yes, the game is written in amos and that is Basic. a lot of people doesn't like is wery much but , becouse it's slower like it used to, etc. but it is very easy to use and if you stay optimized, don't overstep boundaries like "too much for cycles" or more than 16 colors, stuff that can couse slovedowns it could be prety "enough".
lightwave is still exist (more or less). have new and better features year by year but it is far less popular as the big names of the actulal age.
still.. the models of this game are modelled with a much older version of lightwave. modelled( or more like i made) a low poly version from a much detailed one and baked the surface to it with some ambient to look more appealing (and much-much faster) for a mobile game i made many years ago.
the scene (allthe frames, shps, etc.) is rendered in unity game engine. it was prety good for seeing particle effects (explosions, smoke, snowstorm , even sound..) and the whole thing in real time, recording the flypath. with that rendering the frames is like 2-minutes. that is something i would not dare to do on amiga (not even on a realy fast emulator).