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Aw thank you! I actually got the idea of creating this by learning Unity.

For the Visustella Day Time, I haven't used that so idk. Visustella obfuscate their code so it's a pain for devs to work with their plugins.

I know... the way it works for them is by creating a shadow overlay so I think yours is more sophisticated - does it also recognise sprite transparency?

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Yes it does take account of sprite opacity, if the sprite is like invisible then the shadow won't display. 

No, I mean if the sprite has some transparency, will the shadow reflect that?

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Nope. Shadow only reflects the actual sprite. You can understand it like if you have an ice cream with background as transparent, only the ice cream will drop shadow.