thank you
Dark_Ansem
Creator of
Recent community posts
Title. How can I upload files extracted with Umodel which work in Blender but not here?
Godot Engine v3.5.1.stable.custom_build.848a89252 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 4090/PCIe/SSE2
Async. shader compilation: ON (full native support)
Shader cache: ON
ERROR: Condition "ret == 0" is true. Returned: ERR_CANT_FORK
at: OS_Windows::execute (platform\windows\os_windows.cpp:2987) - Condition "ret == 0" is true. Returned: ERR_CANT_FORK
ERROR: Condition "ret == 0" is true. Returned: ERR_CANT_FORK
at: OS_Windows::execute (platform\windows\os_windows.cpp:2987) - Condition "ret == 0" is true. Returned: ERR_CANT_FORK
ERROR: Condition "ret == 0" is true. Returned: ERR_CANT_FORK
at: OS_Windows::execute (platform\windows\os_windows.cpp:2987) - Condition "ret == 0" is true. Returned: ERR_CANT_FORK
ERROR: Condition "ret == 0" is true. Returned: ERR_CANT_FORK
at: OS_Windows::execute (platform\windows\os_windows.cpp:2987) - Condition "ret == 0" is true. Returned: ERR_CANT_FORK
A new pack at last! And it has your beautiful trademark style! Some of your choices are absolutely gorgeous such as the ribbon glyphs in the -celerate spells!
Can I ask why you keep all your textures in a master file instead of using separate ones? For sme of them it is pretty obvious, as they update in sequence.