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Dark_Ansem

264
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A member registered Dec 13, 2021 · View creator page →

Creator of

Recent community posts

the fact that this even exists amazes me 

Never even thought the script could recognise this.

Is this because you pirated it?

I am STARVED for more animations from you! I would also be happy with updates with clearer nodes for customisation frankly, but your style is just so precious.

(1 edit)

It happens even if I just download the demo with the itch downloader and apply the new plugin separately.
more importantly, is it referring to this file: $Template_Idle_f8? because it is in the folder.

Using the itch installer leads to errors when loading up, says that somehow using the new plugin leads to this.

This looks clever.

This plugin is the main reason I got your bundle. I havent had time to tinker with it, does it come with presets in the plugin itself? 

I like columns they are always pretty

That golden puppy surely is hyper

Now jt just needs a Queens Blood plugin ha

unless I completely misunderstood how it works lol

It is very innovative and I am glad I found it, especially for being able to play BGS with loop points rather than SE

Non inconvenience, it was kinda impressive to see.

Inspired by Fire Emblem?

Sì ho anche Photoshop ma proprio per una conversione veloce aiuta. I fogli 768 (o 256 senza upscale) sono da B in poi comunque, mai foglio A

what about aliasing its functions? that could be possible no?

Wow is that why I got like 30 updates from you?

omg it looks beautiful!

Didn't think something like this was possible and yet, here we are. Kudos.

(1 edit)

as of now, no, despite being correctly converted with opus AND playing in the editor

UPDATE: my method apparently uses your same codec, just with variable bitrate

Wow you just plow on like nobodys business!

Domanda con richiesta di due feature:

la prima: quando si converte chipset da 2003 a MZ, i fogli di destinazione dovrebbero essere due quadrati di 768 per lato, così da evitare di dividere i chipset in 2 se non c'è bisogno

la seconda, collegata alla prima: è possibile aggiungere l'opzione di NON upscalare automaticamente visto che in MZ è possibile selezionare la dimensione delle tile 16 32 e 48?

Thank you :) Also, sorry, could you add instructions on whether we need to leave opus files with .opus extension? because there is no way to get the game to work with that, I usually change it to .ogg and it works just fine - but even with yout plugin they don't loop at all.

(1 edit)

For some reason I can't get it to work in MZ.

So, the fact that it can't detect indirect references is there, in fact it marked as safe for deletion 4 images that were used in plugin parameters, is it not capable of scanning them?

This is such a fantasic game, made with 2003 but with SHADERS!

yeah for OPUS files! I guess I misread what you wrote thanks

are there any issues with using 48khz files with RPG Maker mz or are they safe, even with your plugin?

Is this suitable at all to achieve SNES (Chrono Trigger, trials of mana) inspired pixel art?

Stupid question: is there the option of a simple plug-and-play option tomake pixel movement but while recognising existing tile collisions? I'm trying to get this to work with Visustella.

This is true but ever since the latest update I can't import ANY GLTF at all.

Humbling for my Javascript skills, dang you're productive!

That looks very smooth

I'm an admirer

I want a demooooo

this is very advanced, colour me impressed

that's beautiful. Like chrono trigger - trials of mana but scifi?

How many lights can a map handle before crashing?

Is this to simulate what happened in PSX games like FF where the pre rendered movie was playing with gameplay?