Thank you so much for your feedback, the game is still in super early stages of developement, so more content will come, i am planning on adding more enemies whenever i can, and i am very happy to see people playing my little project.
I am sure that not many people will like to hear what i have to say, but i think that pleasure as a reward rather than a loss is something that i'd like to keep, since it encourages player to get better in the game.
(I know it's a bit... uh, not normal in those types of games, but that's an intended decision. On a more real world example, i often find it boring when you can just lose to get what you want, since it doesn't really encourage you to keep on going... So i am sorry in advance if that might be not something you'd like.)
Since it's a game inspired by SMT, companions are a must have, but since there's no monster catching elements, the characters will be what you collect.
For the difficulty curve, i will try to make sure that encounters whenever you are alone (without party members) will be a bit more fair in player's direction, probably reduce the appearing enemy amount to be 1v1 rather than an unfair wipe.
As usual, i highly appreciate your feedback.
I would also like to add that a new patch should be coming soon. Although it's more of a bug fix/story/character developement update patch rather than pleasing content, sorta say.
But based on this, i might delay it just a bit so i can get to write something more romantic.
Thanks again, i am also sorry if i respond a little bit late (and with grammatic errors), i get really anxious whenever i publish it, so hearing something positive really makes me happy!