Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Zetharis [Dev page. Unstable.]

An JRPG-like dungeon crawler, with some adult-game elements. · By ScaryScary

[Official] Feedback thread! Sticky

A topic by ScaryScary created Jan 17, 2020 Views: 517 Replies: 14
This topic is archived. It is unlisted and no new posts can be made.
Viewing posts 1 to 7
Developer

Hello again, if you have any feedback, please don't hesitate to post it here!

(Alternatively, if you don't want to share it publically, you can just email me at the email i've provided on the page of the project!)

Thanks again for your time!

Hey, i haven't beaten the dragon lizard guy yet, so i might just not be far enough, but i think adding some more creatures would be nice. Maybe something a little odd, like a 6 legged beast or something, just something that'll give some veriaty so you're not stuck fighting thief number 55 or dog thing(don't remember what it's called) for the 10th time over, you know?

Developer

Hey! Thanks for the feedback, sorry if i am responding a little late, more creatures are planned, the game is still in a very, very early stages, but worry not, as the time goes on, there will be way more content :) Thanks for playing!

(+1)

Wow, so I haven't gotten overly far in the game, but I have to say that it seems very promising! The UI alone makes it stand out from the many, many other games of its type. That being said, it's definitely got a long way to go. There are a lot of typos, and there doesn't seem to be much in the way of diversity when it comes to...pleasure related characters. I know it's early on of course, but it's simply a suggestion to make areas a bit more diverse, perhaps in the range of 3-6 types per "region" (forest, jungle, etc). Perhaps adding something that indicates the level of the area you're entering would also help, because in my attempt to explore, I entered into an area with enemies that kept 1-hit KO'ing me, and that's an issue when you have to also run back through said area. On that note, a surrender option would be nice simply because of cases like that, or at least a method to speed up combat. Finally, from the three enemies I saw, there weren't any loss related scenes, so I'd have to suggest some of those be added as well! All in all...really strong start, and I'm excited to see where this goes! 

Developer(+1)

Thank you so much for your feedback, the game is still in super early stages of developement, so more content will come, i am planning on adding more enemies whenever i can, and i am very happy to see people playing my little project.

I am sure that not many people will like to hear what i have to say, but i think that pleasure as a reward rather than a loss is something that i'd like to keep, since it encourages player to get better in the game.

(I know it's a bit... uh, not normal in those types of games, but that's an intended decision. On a more real world example, i often find it boring when you can just lose to get what you want, since it doesn't really encourage you to keep on going... So i am sorry in advance if that might be not something you'd like.)  

Since it's a game inspired by SMT, companions are a must have, but since there's no monster catching elements, the characters will be what you collect.

For the difficulty curve, i will try to make sure that encounters whenever you are alone (without party members) will be a bit more fair in player's direction, probably reduce the appearing enemy amount to be 1v1 rather than an unfair wipe.

As usual, i highly appreciate your feedback.

I would also like to add that a new patch should be coming soon. Although it's more of a bug fix/story/character developement update patch rather than pleasing content, sorta say.

But based on this, i might delay it just a bit so i can get to write something more romantic.

Thanks again, i am also sorry if i respond a little bit late (and with grammatic errors), i get really anxious whenever i publish it, so hearing something positive really makes me happy!

You're very welcome! This is the first project I've left actual feedback on because it's so early in development, but more importantly, promising! I'm glad to know people seem interested; I certainly am! 

Knowing that it's a design choice actually makes me perfectly fine with it. It's a bit unfortunate due to the nature of those scenes, and the lack of extra scenes in general, but it's your game! Plus, the idea isn't awful, though it will make grinding a bit more necessary, so I'd only have to add on that enemy scaling will be all the more important! Your idea of adjusting difficulty some for being alone would likely fix that, especially for those like me who...wonder around immediately. 

I really look forward to following you as a developer, especially since you're reading the feedback you get! I think delaying a bit longer to add more content would be a good idea, that way new players will also get a longer experience! 

Don't worry about the delayed response, you're understandably busy, and I also know that anxious feeling all too well! I'm glad I could give you some positive feedback, and I look forward to future updates! Best of luck, and have a great week! 

(3 edits)

As a SMT fan, the presence of a press turn inspired combat system in an adult dungeon crawler tickles me to death. My only real problem at the moment is that there's no larger map you can look up of the places you've been to, so I find myself getting lost despite the fact that there isn't much to explore right now this early in development. I'd imagine that's probably already on your to-do list, though. There's also the lack of a 'run' command, which can get a little obnoxious with thieves. With that aside, I eagerly await the next update!

Edit: I also just realized the android version can't be moved to an SD card. Given how precious of a resource a phone's internal memory is, I would probably try to fix that if it's possible to do so without causing issues.

Developer (2 edits)

Heyo! Thank you so much for taking your time to write me some feedback!

I am very happy to hear that you are enjoying the combat system so far, as a fellow SMT fan especially!

As for the map stuff, yeah, I am currently expanding upon it and adding more content as we speak. 

As for the patch, it should be coming out soon, it's mainly a big polish patch, so there won't be *that* much new stuff yet, but it is definitely a priority considering majority of systems are already done.

I had to focus hard on fixing my errors and typos, and i genuinely hope that will make for a better experience for everyone!


Run command is also planned, I had some ideas that were close to SMT's negotiation system with a small twist where you could talk it out with monsters/humanoids that can speak, and running away from beasts/things that can't speak. Right now i am not so sure whether or not it's gonna be implemented(The variety talk system, but running away is something i am planning on doing regardless), but it's 100% something i am thinking about.


Little by little, i hope to make it a large RPG game with lots of content, so stay tuned for more!

And thanks again!


Edit: as for mobile SD stuff, i am not sure if it's something i'll be able to implement, but i'll take a look at it, no promises though... My phone is all internal space, so i can't say for sure if i'll be able to test that feature out myself.

since i don't know metric system for height and weight can you make it so you can switch between imperial and metric

Developer (1 edit)

Heya! 

I'll keep that in mind for the next update. I am not sure if it's possible code-wise yet, but I'll try to implement it if it's going to be possible.


Edit: that was actually easier than i thought! Converter is implemented and should be avaliable next patch.


(2 edits)

thats cool thanks also in the future are you going to make pixel art for the npcs that you can have sex with? and are we going to be able to pick what type of dick our character has? Also is the Hydra fuckable?

Edit also when in the scene with the tekr male one of the female scenes take over one of the males one, so either missing a scene for the male or it's just appears, I'm on Android btw

Also got stuck in dungeon don't know how to leave and can't save in dungeon I feel like I've looked everywhere in there too so I'm stuck and grinded like 3 levels too don't want to lose progress

Developer

Sorry for the late responce, dungeon is going to be reworked later on. Atm it's just there so i can test things, i mainly tested procedural generation there and it turned out to be rather shitty, so i am planning on reworking it into hand-made dungeons.

Right now, there's not much lewd content but it's in progress. The next patch should bring more of that content whenever it's ready.

Pixel art animations are not planned, but character portraits and overall visuals for camp and etc are still going to happen.

Genitals are left to the player's imagination, since there's so many character parts, it would be difficult to me to implement that, hence why in scenes it's written so vaguely.

As for the Tekr, must be a bug, i'll get around fixing that, thanks!

so I'm giving this game a try but for some reason when I get an encounter with an enemy its says that I prepared to fight and then the next screen it just says whoever's I was fighting seen me as unworthy but like there was no fight just one text screen preparing to fight then the second screen saying I was unworthy like am I doing something wrong cause I'm not able to fight anything 

Developer

It's a bug that is fixed in the demo version. Sorry about that.

Developer archived this topic