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Awesome game, great job! The space warp effect is amazing! Thanks for making cheats available without them I would not have been able to reach the end of the universe. I think that the ship's movement, especially when near walls could be much better it terms of feel. The red enemies that chase after you and you can drag into walls, is great game design. Finally I think the goal wormhole collision is way too small.

thanks for playing.

that the ship’s movement, especially when near walls could be much better it terms of feel.

true. we wanted to have a “slide / snap to wall” feature, but this sometimes causes problems with the “bounce” feature. maybe we remove the bounce altogether, but we found it might be interesting for speedrunning.

Yeah I really liked the bounce!

oh btw, can I ask you if you changed the “maze scale” setting? I want to get a feel on where to go from here, in case we want to continue developing the game.

I did, yes. It didn't do too much, to be honest. If you continue developing, I think the places where your focus would be best spent are:
- getting the ship movement feeling as smooth and controlled as possible.

- level timings, by this I mean that the optimal line through the level should be available. For example in the second blue level there is no way to get trough the first obstacle cycle without slowing down( at least I couldn't) and that felt bad. I restarted maybe 50 times, getting the line as clean as I could but the time window was off.